﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Media.Media3D;
using System.Collections.ObjectModel;

namespace SkeletalAnimation3D.Core
{
    public class BonePositions : KeyedCollection<int, BonePosition>
    {
        protected override int GetKeyForItem(BonePosition item)
        {
            return item.BondeId;
        }
    }
}
